To use a personal example, I have asked one hundred and thirty six questions and answers in the Skyrim tag. The second problem with such a strict policy is one of community stigma and retroactive consequences. If the answer to that is, "yes", then you should not be closing the question, you should be fixing it! Before voting to close, ask yourself: "Would this question be acceptable if it was asked by someone else or without the last paragraph?". Voting on a question (up, down, or close) should be done based on the merits of the question alone. One of these questions is still open, and the other has (at time of writing) been put on hold as off-topic. I'm playing on the xbox360, game version 1.0.0. Harvest their blood, I can only search them(loot). I've killed orc, falmer, high elves, and dark elves but I can't I'm doing quest Discerning the Transmundane and I'm on level 15. I've killed orcs, falmer, high elves, and dark elves but I can't harvest their blood. I'm doing quest Discerning the Transmundane on xbox 360 versionġ.0.0.0. Ignoring the comments and edit history of each question, here are each of the question bodies: The first has been demonstrated by Sterno, who re-asked the question that sparked this whole debate. There are two major problems that arise from this, "Piracy = Close" policy. Things… worked out a little differently.As I see it, closing a question strictly because the asker admits (or implies) the use of an illegal copy, is a misuse of close votes. The game's odd soundtrack, orchestrated and performed by Suzuki and a band of unknown British singers, was prepped for release. An 80-page instruction manual/player's guide was produced. Itoi's minimalist quirkiness, stylized humor, and spare sentimentality resonated immediately with Japan's RPG-hungry gamers, and MOTHER sold over 400,000 copies in its initial release.Īn English localization began immediately, with firm plans for a September 1991 release. Its cute, simplistic characters were designed by the artist Shinbo Minami. Its musical direction was spearheaded by Keiichi Suzuki, founder of an extremely experimental rock band called Moonriders.
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Its creator and author, Shigesato Itoi, was an industry outsider, a famous copywriter and professional dilettante. Released for Nintendo's Famicom in 1989, MOTHER's novel setting-a Japanese conception of modern America, not a Japanese conception of medieval Europe-wasn't all that set it apart.
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hijacking an army-surplus tank in the desert and destroying a giant robot to reach a cave full of monkeys.having people sneeze on you to give you colds.fighting against an alien who controls the minds of zoo animals.It's famously a slog through random encounters and 1980s gameplay mechanics, but those EarthBound fans with the courage to get past the Podunk graveyard will be rewarded with a surprisingly complex story, an enormous, non-linear world to explore, and a look at characters and concepts that would later be refined or repurposed for the 1994 release of MOTHER's sequel. Ninten, a stand-in for the player, learns about friendship, and love, and-well, and singing, while also uncovering the true story of the mysterious disappearance of his grandparents and the strange vendetta of the alien Giegue. What follows is a cross-country adventure through the desert, the big city, ominous Mt. In 1989 strange things begin happening to a boy named Ninten, who realizes he and his family are more involved in what appears to be an alien invasion than he could possibly have realized. With those cryptic words begins MOTHER, EarthBound's moodier, more verbose, less scrutable older brother. At that time, a young married couple vanished mysteriously from their home. In the early 1900's, a dark shadow covered a small country town in rural America.